O’Reilly Media, Inc. | ISBN-13-978-0-596-52167-7 | English | PDF | Size: 5.57 MB | RAR Compressed | 337 Pages | No Password
In the first year of the iPhone’s existence, Apple sold 6 million of them;brought the thing to 70 countries; and inspired an industry of misbegotten iPhone lookalikes from other companies. By the end of Year One, you could type iPhone into Google and get 229 million hits.
Now there’s a new iPhone, the iPhone 3G. More importantly, there’s a new version of the iPhone’s software, called iPhone 2.0. And then there’s the iPhone App Store, which offers thousands of add-on programs written by individuals, software companies, and everything in between.
This is huge. Remember how mystified everyone was when Apple called its music player the iPod—instead of, say, iMusic or iSongs or something? The reason was that Apple had much bigger plans for the iPod—photos, videos, documents, and so on. Maybe they should have saved that name for the iPhone.
Yes, the iPhone is still an iPod. And it’s still the best Internet phone you’ve ever seen. It shows fully formatted email (with attachments, thank you) and displays entire Web pages with fonts and design intact. It’s still tricked out with a tilt sensor, proximity sensor, light sensor, Wi-Fi, Bluetooth, and that amazing multitouch screen.
Therefore, it’s still a calendar, address book, calculator, alarm clock, stopwatch, stock tracker, traffic reporter, RSS reader, and weather forecaster. It even stands in for a flashlight and, with the screen off, a pocket mirror.
But now, thanks to the App Store, the iPhone is a fast, wicked fun pocket computer. All those free or cheap programs can turn it into a medical reference, musical keyboard, time tracker, remote control, voice recorder, tip calculator, e-book reader, and so on. And whoa, those games! Hundreds of them, with smooth 3-D graphics and tilt control.
All of this sends the iPhone’s utility and power through the roof. Calling it a phone is practically an insult.
About This Book
By way of a printed guide to the iPhone, Apple provides only a fold-out leaflet.It’s got a clever name—Finger Tips—but to learn your way around, you’re expected to use an electronic PDF document. This PDF covers the basics well, but it’s largely free of details, hacks, workarounds, tutorials, humor, and any acknowledgment of the iPhone’s flaws. You can’t mark your place, underline, or read it in the bathroom.
The purpose of this book, then, is to serve as the manual that should have accompanied the iPhones—both the original and the iPhone 3G. (If you have an original iPhone, this book assumes that you’ve installed the free iPhone 2.0 software, described in Appendix A.)
Writing computer books can be an annoying job. You commit something to print, and then bam—the software gets updated or revised, and suddenly your book is out of date.
That will certainly happen to this book. The iPhone is a platform. It’s a computer, so Apple routinely updates and improves it by sending it new software bits. That’s fortunate, because there’s certainly room for improvement; there’s a long list of common cellphone features that the iPhone is still missing (Copy and Paste, MMS picture messaging, voice dialing, video recording, a To Do list, and so on).
But it will happen. To picture where the iPhone will be five years from now, just look at how much better, sleeker, and more powerful today’s iPod is than the original 2001 black-and-white brick.
Therefore, you should think of this book the way you think of the first iPhone: as a darned good start. This book will be updated by free, periodic email newsletters as developments unfold. To get them, register this book at
Table Of Content
The Missing Credits
Part 1: The Phone as Phone
Chapter 1: The Guided Tour
Chapter 2: Phone Calls
Chapter 3: Fancy Phone Tricks.
Part 2: The iPhone as iPod
Chapter 4: Music and Video
Chapter 5: Photos and Camera
Part 3: The iPhone Online
Chapter 6: Getting Online
Chapter 7: The Web
Chapter 8: Email
Part 4: iPhone Apps
Chapter 9: Maps and Apps
Chapter 10: Custom Ringtones
Chapter 11: The App Store
Part 5: Beyond iPhone
Chapter 12: iTunes for iPhoners
Chapter 13: Syncing the iPhone
Chapter 14: MobileMe
Chapter 15: The Corporate iPhone
Chapter 16: Settings
Part 6: Appendixes
Appendix A: Setup and Signup
Appendix B: Accessories
Appendix C: Troubleshooting and Maintenance